A Very, Very Brief History Of Gestural Interfaces
Inspired and informed by a fun, little book called Designing Gestural Interfaces, I compiled a very brief and an entirely incomplete history of gestural interfaces in order to help us remember where we're coming from and where we haven't gone yet. By Tali Krakowsky
By: Tali Krakowsky, Published: Oct 27, 20091977: ACCUTOUCH

The first true touch screen device in the form of a curved glass touchscreen sensor.
1983: HEWLETT-PACKARD 150

The first personal computer featuring a touch-sensitive screen allows users to position the cursor and select on-screen buttons.
1986: THE CLAPPER
A clap controls analog objects in the room. This is one of the first consumer devices sold with an auditory sensor.
1994: THE IBM SIMON PERSONAL COMMUNICATOR

The first attempt at a commercially viable smartphone, featuring a touch screen, mobile phone, a pager, PDA and fax machine.
1995: PINCH BY FAKESPACE

A hand gesture interface system based on a pair of cloth gloves containing electrical sensors in each fingertip that allows developers and users of immersive visualization applications to easily and effectively interact with virtual environments.
2001: THE ESSENTIAL REALITY P5 GLOVE BY LIONHEAD STUDIOS

Black & White is a game controlled by a special glove that can translate physical gestures into movement on the screen. This is likely the first commercial controller for gestural interfaces.
2002: AUTOMOTIVE GESTURE INTERFACE

A gestural interface is developed and tested at Carnegie Mellon University on a specially outfitted Pontiac minivan.
2002: MINORITY REPORT

Futurist John Underkoffler's conceptual model for an intuitive gestural interface is incorporated by Stephen Spielberg into the film Minority Report. Underkoffler proceeds to develop the technology into a real world product.
2004: THE IPATENT

Apple receives a patent for an Apple touch device using gestural interface.
2005: Wii:

Nintendo unveils a new video game console that accommodates both traditional buttons and physical gestures.
2006:
Jeff Han reveals a cheap, scalable, multi-touch and pressure-sensitive computer screen interface.
2007: THE IPHONE

Apple announces the iPhone.
2007: MICROSOFT SURFACE

Microsoft announces a multi-touch product that combines software and hardware to offer image manipulation through hand gestures and physical objects.
2008: REACTRIX

Reactrix gesture-based interface allows users to interact with interfaces using the movement of their limbs.
2008/9: OPEN FRAMEWORKS

New programming platforms such as Open Frameworks create simple tools for developing highly interactive interfaces that can be easily and intuitively triggered and manipulated.
A fun example of an Open Frameworks application is Sniff, an interactive storefront window display of an animated dog that follows passers-by, discerns their behavior and engaging them in play.
Curious to know what happens next....
4 Comments:
By tdalbey October 28th, 2009 11:49:40 am
By talikrakowsky October 29th, 2009 05:39:52 pm
By stillif October 29th, 2009 06:56:03 pm
By MalcolmGarrett October 30th, 2009 05:58:48 am












