Atari: Getting Up

When it comes to the official website for the graffiti-inspired PS2 and Xbox video game Marc Ecko's Getting Up: Contents Under Pressure, the writing is on the wall—literally. Created by New York-ba

Published on

Editor's Pick
When it comes to the official website for the graffiti-inspired PS2 and Xbox video game Marc Ecko's Getting Up: Contents Under Pressure, the writing is on the wall—literally. Created by New York-based interactive design firm Code and Theory, the site recreates the virtual city of New Radius, allowing visitors to explore the game by hitting the streets. The posters and graffiti art that cover the walls of subway stations, street signs and buildings actually lead to different sections of the site, where visitors can access character profiles, video interviews and a blog by Marc Ecko, downloadable MP3s and more. Best of all, a section dubbed Graffiti Central offers a detailed glimpse into the amazing history and culture of the urban artform, including profiles of top graffiti legends, a crash course on different graffiti styles, and a graffiti writer's "black book" filled with images of actual art.
Rate this Ad
No starts selected .5 stars 1 star 1.5 stars 2 stars 2.5 stars 3 stars 3.5 stars 4 stars 4.5 stars 5 stars

You must be registered to rate the ad. Please Login or Register Now

About

Credits
Date
Mar 02, 2006
Client:
Atari
Art Director:
Brandon Ralph
Technology Director:
Daniel Gardner
Creative Director:
Jeremy Davis
Creative Director:
David Hartt
Producer:
Carlos Mare 139 Rodriguez
Flash Designer:
Chris Delia
Programmer:
Jay Soucy
Programmer:
Brian Honohan
Production Designer:
Gary Gardner
Production Manager:
Brandi Tufenkjian
Photography:
Taylor Crothers
Agency:
Code and Theory
Latest Creativity News on Ad Age

Related work

The Creativity Daily Newsletter

Get highlights of the most important daily news delivered to your e-mail inbox. Receive Our Newsletters.

Become a Member of Ad Age