Tweetland: Tweetland

A game world affected by tweets

Published on Apr 27, 2011

Editor's Pick

The Costa Rican team behind Tweetland say their starting point was 'what if things people say on Twitter became real?' So they developed a gaming concept that monitors real tweets and pulls them into the game experience. For example, in racing game Route 140, a tweet reading 'I've just seen a meteor!' from someone on Twitter will result in a meteor landing on the track. Another game in development, Love City, uses tweets about love or hate. Any 'hate' tweets load the player's gun, and they fight enemies generated by 'love' tweets.

The Tweetland team is currently seeking funds via Kickstarter to develop the games and plans to launch them by mid 2011.

Rate this Ad

You must be registered to rate this ad.
Please Login or Register Now



Apr 27, 2011

Need a credit fix? Contact the Creativity Editors


The Creativity Newsletter

The Creativity newsletter is editorially curated to spotlight the work that’s hitting the mark—or missing it altogether. Sign up to have it sent to your inbox.